Windows-first 256-bit app and game toolchain

ClosedBit

A polished Windows toolchain for building 256-bit apps, games, libraries, runtime packages, and source-free exports through ClosedBit Studio and ClosedBit Games.

Native exportsBuild `.exe`, `.dll`, `.cba`, and `.cbl` artifacts from Studio.
Secure sessionsDesktop login cookies are protected by Windows DPAPI.
Runtime enginesGraphics, physics, AI, storage, and library engines ship together.
Measured labsMetrics are published against local benchmark snapshots.

Install

Choose the Windows lane.

Install the product lane you want, sign in, then build from the Studio Console. The installers include the compiler, runtime, documentation, and app launchers.

ClosedBit Coding Studio

For `.cbp`, `.cb`, `.cba`, `.cbl`, `.dll`, `.exe`, library builds, compiler commands, and 256-bit programming.

Download Studio MSI

ClosedBit Game Studio

For game scripting, scene work, input, render examples, game `.exe` exports, and `.cba` runtime packages.

Download Games MSI

Release channel

Install, sign in, build.

The public portal is for installers, documentation, sandbox previews, account access, and performance reports. Build work happens inside the Windows Studio applications.

Install

Download the Studio or Games MSI and launch the dedicated Windows app.

Sign in

Authenticate once in Settings. The desktop app stores the protected session locally.

Build

Use the Studio Console to create app packages, native exports, and libraries.

Ship

Export source-free artifacts that carry the selected Runtime engines.

.cbpProgramming source
.cbaRuntime app package
.cblCompiled library package
.cbValidated save container

Product areas

One portal, separated workflows.

The public website now separates game creation, coding, documentation, and sandbox testing so people can get to the right task immediately.

Sandbox and docs

Try shape, then compile locally.

The browser sandbox checks common `.cbp` mistakes and previews simple 256-bit results. The docs page is built for copy-and-paste learning.

Browser sandbox

Practice `.cbp`, load examples, check structure, and copy the result into Studio.

Open Sandbox

Copy-ready docs

Compiler commands, app templates, game templates, storage, UI, and license notes in copyable blocks.

Open Docs

License account

Login at the start, activate the product license, and keep entitlement visible.

Copy examples

Paste these into Studio.

Short, honest examples that match the current `.cbp` direction and avoid Python/C++ filler.

Storage value
library CB-Storage

fn main() {
    u256 coins = 1_000_000 + 250_000
    CB-Storage.write_u256("save.cb", "coins", coins)
    println("saved coins")
    save coins
}
Game window
library CB-Render
library CB-Input

fn main() {
    init_window(960, 540, "ClosedBit Game")
    while window_open() {
        handle_events()
        clear(0x071018)
        draw_text(24, 24, "ClosedBit", 0x64F1AC, 24)
        present()
    }
}